(This is a series where I'll dig up the obscure media I've played/experienced and gush about it in an attempt to convince anyone else to play it. Updates whenever.)
GAMES FROM THE FROG'S BOX:
8 COLORS STAR GUARDIANS PLUS
I played it after Exploding Judo Federation, one of the dev’s other games, where this game was referenced a fair bit, and I needed to know what the context was. Needless to say, I was not disappointed in the least.
CHAPTER 1- ALL MEAT, NO FAT
Basically, this game is like your average turn-based RPG, but with just the hits and none of the usual chaff. Nothing but a series of increasingly difficult boss fights, which honestly feel more like puzzles than typical boss fights half the time.
Not that that’s a bad thing. Instead of pages and pages of abilities, each technique has a specific use case, and I found myself getting plenty of work out of all of them over the course of the battles.
The entire game just has a really nice flow to it, where no battle takes too long for its own good, and forces you to think on your feet and strategize or get stomped.
The game's split up into two distinct chapters. In Chapter 1, you have eight bosses to choose from, and can pick them in any order. After you beat one, you get a new ability for one of the five Guardians from it, which you can use to try and knock down some of the other bosses.
The twist comes from the fact that you can only have three Guardians in your party at once, so you have to think about what party makeup would be the best in any given situation. Thankfully, it’s not JUST trial and error.
If you lose a boss, or flee early, you get goofy little conversations that give you hints on how to beat the boss effectively. Not only are they useful, they’re also hilarious and build up the characters a lot.
(So, needless to say, i found myself throwing every initial attempt at a boss fight just so I could see them all.)
CHAPTER 2- BASICALLY THE REAL GAME
Chapter 2, meanwhile, is where everything gets kicked up quite a few notches. You always have all five party members available (there are a couple exceptions but I'll get to that later), and all the bosses are fought in a set order.
Most of the fights are against combinations of old bosses. Their stats aren’t changed, but having way more to deal with makes stuff a lot tougher. It really feels like the first half of the game was studying for a test, and the second half IS that test. You can push the abilities of the Guardians to your limits, and see how well they can synergize.
Like, for example, the first boss in Chapter 2- a combination of the two easiest bosses, Bramba and Kchko. Brahma is a bigger priority, they're constantly tossing out disabling attacks that'll leave you open for Kchko's moves. But Kchko is harder to kill, so you need to focus on the shark instead.
Neither are all that threatening on their own, but together they pose significantly more of a threat, and that logic keeps ascending through the rest of the combo bosses.
That’s not to say there aren’t some new fights in here- Oh, there are. And they are the best fights in the game, and also the hardest.
USER INTERFACE
Side note, there’s a lot of little things that smooth the experience significantly that add up. If there’s only one enemy, you’ll auto-target them, saving you a button press. Same for if you’re reviving a party member when only one’s KO’d. It’s a little thing that tightens the pace of the combat a lot- I wish more RPGs did things like this!
In addition, the UI is some of the clearest and most readable at a glance I’ve ever seen. The stats of all party members and enemies are visible at all times, all status effects cycle through periodically if there’s more than one, it’s all a masterclass in functional UI design that serves the game’s snappy pacing.
8 COLORS IS ALL YOU NEED
As the title implies, the entire game has only 8 colors in its palette. An exercise in minimalism, to be sure- but limitations breed creativity, and this game has it in spades.
I can’t get enough of the goofy little poses the Guardians do when idling, they’re adorable. And the attack animations are nice and flashy despite their simpleness. The monster sprites, too, are SO charming. Shoutouts to Bramba, the best shark… thing.
The rare moments of full artwork for the cutscenes are also super adorable- or menacing, in the case of anything involving Barion's final boss forms.
TUNES TO BEAT UP GOOFY MONSTERS TO
Like its graphics, this game has quite a minimalist soundtrack- only six songs. But when all of them are this rockin’, that’s all that’s really needed.
“GO! GO! GO!”, the main battle theme, is one of the most pumpin' battle themes I’ve ever heard in general, it’s been stuck in my head ever since I played this. It’s the kind of song that makes you want to punch goons in the face.
The song for the final bosses (and a couple others), “Golden Stigma”, uses some of its leitmotifs in a far more dramatic flavor, and is even better for it.
“Collapse/Relapse” is a perfect song during the plot’s rare moments of seriousness. Some might find it distracting, but nothing gets me invested in a storyline faster than lovable goofballs being hit with the pathos stick.
But my favorite is Pyromaniaholic, the song for the penultimate boss. That song is stuck in my head for AGES afterwards. Really sells the aura of "you're so close to the finale, don't stop now!"
THE STORY OF FIVE DYSFUNCTIONAL GIRLFAILURES
You'd think a game like this wouldn't have much of a story, but Star Guardians puts a LOT of effort into its characters. Five utterly dysfunctional messy girlfailures, and I could read their quips and nonsense for hours. The conversations never last too long, but they're JUST long enough to make me fall in love with them.
Rhea the cool team mom type, Bree the weird pyromaniac, V’iri the slightly oblivious alien princess, Juni the party girl, Dua the spirit medium with way more plot relevance than she seems. (You’ll find out in a minute.)
They’re not especially deep characters for the most part, but they don’t need to be for a game like this. Well, at least until Chapter 2.
Special mention has to go to Barion Entelechia, the game’s big bad. Despite only really appearing in the final boss fight, he’s such a slimy bastard that it’s impossible not to appreciate him. And his ultimate fate, after BOTH final boss fights with him, is richly satisfying. (Doubly so if you’ve played ExploJudo and seen his arcade mode ending.)
NOTE:
If you want to play the game for yourself, feel free to skip the spoiler sections.
EXTRA STUFF
Schwarzerblitz, also by Andrea Demetrio, has an 8 Colors Star Guardians costume set and a free stage, which is all well and good.
But the real fun comes from Exploding Judo Federation, where Barion himself is a playable character who breaks the entire ruleset of the game in half. His Arcade Ending in there will be even more hilarious- and kind of sad- if you’ve played this.
(Also, shoutouts to Duels of Fortune, another indie fighting game, having several Star Guardians costumes as well.)
And if you STILL want more, the Tales from Schwarzerblitz short stories by the dev have some mentions of Star Guardians in it too, following up on the events of the "Real World" segment. For loreheads like me, it's always a treat to get more depth like this.
FINAL THOUGHTS
8 Colors Star Guardians is the epitome of the phrase “Short but Sweet.” The gameplay is snappy and doesn’t overstay its welcome. The presentation’s infectiously charming, and the story and characters have got flavor and personality to spare.
For five dollars, you really can’t go wrong with this. Play it!!!
Game link: https://store.steampowered.com/app/2483150/8Colors_Star_Guardians/
Soundtrack by toby manblast: https://blast-harbour.bandcamp.com/album/8-colors-star-guardians
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