Wednesday, August 26, 2026

GAMES FROM THE FROG'S BOX #18: MOONLIGHT

Back to the Doom-verse with this entry! Moonlight is another Doom puzzle map from Dobu Gabu Maru, whose previous work The Given I've already covered in this blog. Unlike The Given, Moonlight is a tightly linear experience centered around cryptographic puzzles, and they're just as difficult in a completely different way.
It makes for a great companion to that map, and I honestly like the puzzles in it more...
Well, with one exception. You'll see.

VISUALS:


Unlike The Given, this map has a stark, minimalist aesthetic consisting only of black and white, putting the elements of the puzzles squarely into focus. It's immensely eye-catching, and I love it to bits.
I've always been a huge fan of monochromatic color schemes, so seeing something like that rendered in Doom this well is like candy to me.

MUSIC:
Both of the themes in here are MIDI Tunes by Bjorn Lynne, "Under the Bard's Tree" for the main map, and "The True You" for the epilogue map. The former is a VERY good, spellbinding piece great for thinking out the solutions for the madness ahead, and the latter is a great, contemplative little number to let you drink in the aftermath.
Both great tunes, I've linked them at the end of the review.

Given this wad is all about puzzles, again, do NOT read further before playing it. I promise you, it's worth it.

PUZZLE 1:


You start in with a word written in symbols you can't understand, a switch behind you, and a moon on the floor. Once you press the button, you're lowered into a large room full of silhouettes of the planets.


This puzzle doesn't really have a clear hint of what to do, but if you use your noggin a little bit, you'll figure it out. The first symbol you see is the moon... and what goes with the moon?
The Earth, of course! Pressing that button will open the way, to the first of many barriers that can only be opened by solving their respective puzzle.


Of note is that this map actually has a health system- wrong guesses will be penalized heavily, so make sure to think through your answers first. Some may find this annoying, but I think it's a very important ingredient to its challenge. This is not a map that benefits from having trial and error, since the challenge is figuring out the langugage- brute forcing it just skips the fun part, after all.

PUZZLE 2:


Now, after the easy first puzzle, comes the fun part. Throughout all of these halls, you'll find rows of candles with mysterious squares next to them... the patterns are simple, but the logic must be there. Just start thinking it out.


The second puzzle sets you with three sets of candles...


Then an enormous room of buttons with those same square symbols on them. There's too many to just press them all- the only way through is to figure out what it's asking.


No, the key is to notice a few things. how 7 and 10 candles have the same single block on the left, how 5 and 1 don't have any blocks on the left... if you track the differences between the numbers, it starts to make sense.

The left blocks represent units of 6, and the ones on the right are the remainder. I felt like a real smart cookie the first time figuring this out, and I am normally BAD at puzzles with no explicit hints (like, say, The Witness) and that's a testament to how good Moonlight's delivery is, I think.

PUZZLE 3:


The only splash of color in the map is used here, for these differently-colored torches. It's attention-grabbing, and lets you know "this is important, NOTE THIS." Especially since it has more of those mysterious symbols you've seen that you can't translate yet.


Less immediately eye-catching are these candles- but given the uniformity and symmetry of everything in the map so far, the fact that they're off-center is quite noticeable. Another obvious tell.


The recurring three lines symbol is the linchpin of this- good cryptography puzzles always have an obvious starting point, and that one is the way to do it. Especially the green torch, which has two of them... like the word 'green'.

Once you establish that, it's relatively easy to piece everything else together. 'Red' is easy to get, now. The candles represent 'left' and 'right'- a fact aided once you notice that 'right' doesn't have the three lines. Notably, both pairs are opposites. Keep this in mind.

Heck, at this point you can even get two letters of the word you've seen so far, though you don't have enough to fully translate it yet.



At the end of the hall, you reach this segment, with a mysterious silhouette. Using all the letters you've figured out so far, you can get SOME of the letters, but not all. This one's much less obvious- you might have to plug in letters for a bit in the empty spots to figure out what could be in there.
But there's only one that can... the letter 'A', which can make the word 'alive'.



And past the door, you get another silhouette, this time a white one with angelic wings. What could it mean? Well, since the last one said 'alive', and this one has angel wings...
Plus, there's all those symbols in the room. Don't bother trying to figure out the letters with the order of them, it's all out of order. That's not gonna help you. The only way forward is to figure out what this represents- DEAD. And you have all the letters already, so all that's left to do is input it.


The word 'alive' is very conspicuously chosen here, since with the letters you get it's the ONLY thing that fits with the silhouette, yet has an obvious enough connection with the angel-winged one that DEAD doesn't feel too much like a stretch. Especially since it continues the theme of opposites that the other two pairs have. Brilliant puzzle design.

PUZZLE 4:


Here you have an entire sentence, which immediately lets you fill in a couple more letters, in the words 'from', then 'moon', then 'came', one letter at a time to get the phrase "WE CAME FROM THE MOON". Gradual, yet exciting. But there's more.


As you progress, yet more words with one letter missing that can only be one thing present themselves. 'envy', 'king', etc. And the entire time, these sentences are accompanied by phases of the moon. It's not hard to figure out, based on the direction they're going, that that represents the order of things. 


Even the less used letters get a natural chance to figure out organically, like with one short sentence with the word 'exploded' in it.


One passage is a bit difficult to find thanks to how the hallway blends in with the walls- the automap is your friend in places like this. Soon, you'll have all the letters, and the next puzzle is solvable.


It asks you to NAME OUR KING. Well, what burns heavily, and exploding would kill a lot of things... and what's an opposite to the very prominent moon?
The SUN, of course. A stretch? Perhaps. But given the moon theming all around, it's not too much of a hurdle to get it.

PUZZLE 5:


Now comes the real fun. A simple cipher's given to you right at the start. The top half says "MOONSONG", so the bottom half must mean the same thing... right? But M and N have the same symbols assigned to them in this sub-language. Clearly there's some deeper layers, here.


The rest of the room gives you four LOOOOONG passages in Moonsong, so get comfy, pull out a pad of paper, and get transcribing.



The key is noticing that there's a specific four-letter word that keeps appearing, one with M/N and G at the end of it. And M can't go before G in any words, so it has to end in 'ng'. Still, that's not enough. What could be it... But. there's one tiny thread to pull. Noticing that there's a three letter word that begins with two Os, except there's no words that do that. hmmmm.

The only obvious commonality is the fact that M and N have the same symbol, just swapped horizontally. Perhaps it's the same with others? Doing that lets you pair G with V, and O with U, but that doesn't help really.
Doing that ends up pairing most letters to others, except for E, R, T, and Y, who have no equivalents. What you can figure out is the beginning of stanza 4- E can't be a word by itself, so it has to be A or I- which ALSO conveniently have flipped sigils. That helps fill in quite a bit- including a very important three letter word, A/I-M/N-blank. The only thing that fits is a D (along with its flipped symbol L.)



But it's still not enough. So go back to the drawing board- and eventually you notice something. G/V and A/I both have small lines, the only difference is whether they're vertical or horizontal. And their symbols are both one dot on different sides. HMMMMMMMMM. Come to think of it, O/U has two horizontal lines, and their dots are on the left.


And then, it falls into place. R is easy to figure out, since it has three horizontal lines and two verticals. The other letters with no duplicates follow suit, which fills in a huge portion of the thing. It'll take a lot of plugging in random letters until you figure out what each of the words mean... but it fits. It all fits, and it's brilliant to figure out the first time.
I only put my thought process for this puzzle here to illustrate how good the delivery of the puzzle's rules is- all the steps felt logical with zero hints. It's amazing.


Or you could find this secret hint to point you in the right direction. Either way is valid.
The puzzle asks to SING WHAT WE DESIRE MOST... and trust me, the answer makes sense logically.

PUZZLE 6:


For the final puzzle, another two stanzas of the sub-language follow- thankfully, it's shorter than the last one, and there's no new language to figure out. Only more cryptic backstory.


At the end of this looooooooong corridor, you find a mysterious symbol...


That teleports you to this mess. It's aesthetic as hell.


Off to the side, there's several mysterious objects that flashes a bunch of moon phases in order- better make note of those... especially the passages on the back, mentioning various "sacred names".



Then, finally, you enter this room: where you must deliver the most sacred name of all. There are eight squares here... enough for eight moon phase inputs. If you figure out what the other three things are communicating, this should be easy, but that's... not easy.

See, the moon phases represent dots on the left and right sides of the Moonsong lettering system, according to how they're positioned in the Lightsong room. 1-3 on the left, 4-6 on the right. And this... i have no idea how the heck I was supposed to figure that one out. (I was playing on "No Hints" difficulty, and this stumped me heavily. I have no idea if I missed a step or what- if I did, please point it out in the comments.)
This is the one bit that i think could've benefited from a clearer delivery- aside from the orientation of the moon phases in the Lightsong room, there's no real indication that that's how you pair it with the  Moonsong lettering system. Unless you use hints, of course- but I did not, so I only have myself to blame for this, ha.
It is a bit strange that the Moonsong has a hint tucked away in a corner where the moon phase sub-language doesn't seem to have any such thing, though.




Regardless, puzzle out the moon phases to spell the solution, enter it into the buttons, and this beast of a puzzle map is finally over. You're greeted with this aesthetic as hell visual, with all the animated textures moving in perfect rhythm, and a psychedelic void illuminating the room as you exit.

THE END


You get one last message to translate, and then the game ends. You're left in a room with a bunch of sketches, vaguely illuminating the plot and lore that the messages have been spelling out, with a slow piano tune to let you soak in your victory.


Go through the diamond, and you can find one last song- Earthsong. There's no puzzle attached- this is your victory lap, your final nugget of lore as a reward for finishing this map. Enjoy.

FINAL THOUGHTS
If it seems like I'm being purposely vague as to the contents of this map, I am. This is something best left experienced totally blind by an experience puzzler- and with one exception (the last puzzle) everything in it is perfectly fair and relatively natural to suss out.
Not to mention, the aesthetics in this map are smashing, with the lack of textures doing nothing to distract from the map's monochromatic beauty. Dobu went in the complete opposite direction of The Given with this one, and succeeded just as well. If you like puzzles, you owe it to yourself to play this map.

GAME LINK:
https://drive.google.com/file/d/1Dn8tcrUmojANOK-dazoXpPXmG4jfjE86/view?usp=drive_link
In the latest version of Moonlight, there's a hint that appears no matter what difficulty you're on, even if you're on "No Hints". I've provided my copy of Moonlight with the broken hint not present- if Dobu updates the wad again to fix this, I'll update this section accordingly.
OFFICIAL WAD LINK:
https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/moonlght
MUSIC:
https://www.youtube.com/watch?v=FcFiG6mxGNs
https://www.youtube.com/watch?v=4q0XSlpvQrQ

LANDING PAGE FOR ALL REVIEWS (Will update as more get added)

1: 8 COLORS STAR GUARDIANS PLUS
https://froginaboxstudio.blogspot.com/2026/05/games-from-frogs-box-1.html
2: SEEDLING
https://froginaboxstudio.blogspot.com/2026/06/games-from-frogs-box-2-seedling.html
3: MIBIBLI'S QUEST
https://froginaboxstudio.blogspot.com/2026/06/games-from-frogs-box-3-mibiblis-quest.html
4: ELISE
https://froginaboxstudio.blogspot.com/2026/06/games-from-frogs-box-4-elise.html
5: MARIO'S VACATION COURSE/PEACH'S FURY/WADOVICE 64
https://froginaboxstudio.blogspot.com/2026/06/games-from-frogs-box-5-mario-64-open.html
6: SM64: THROUGH THE AGES
https://froginaboxstudio.blogspot.com/2026/06/games-from-frogs-box-6-sm64-through-ages.html
7: MEGA MAN 4 VOYAGE
https://froginaboxstudio.blogspot.com/2026/07/games-from-frogs-box-7-mega-man-4-voyage.html
8: TESS
https://froginaboxstudio.blogspot.com/2026/07/games-from-frogs-box-8-tess.html
9: GRAND DAD
https://froginaboxstudio.blogspot.com/2026/07/games-from-frogs-box-9-grand-dad.html
10: THE BRUTAL DREAM
https://froginaboxstudio.blogspot.com/2026/07/games-from-frogs-box-11-brutal-dream.html
11: JEB'S LEGEND OF ZELDA
https://froginaboxstudio.blogspot.com/2026/07/games-from-frogs-box-11-jebs-legend-of.html
12: SOMETHING
https://froginaboxstudio.blogspot.com/2026/07/finished-games-from-frogs-box-12.html
13: THE GIVEN
https://froginaboxstudio.blogspot.com/2026/08/wip-games-from-frogs-box-13-given.html
14: GENERIC MAN
https://froginaboxstudio.blogspot.com/2026/08/games-from-frogs-box-14-generic-man.html
15: THE CURSE OF ISSYOS
https://froginaboxstudio.blogspot.com/2026/08/games-from-frogs-box-15-curse-of-issyos.html
16: SUPER WAKANA LAND (2 parts)
https://froginaboxstudio.blogspot.com/2026/08/games-from-frogs-box-16-super-wakana.html
https://froginaboxstudio.blogspot.com/2026/08/games-from-frogs-box-165-super-wakana.html
17: SUPER LUIGI COUNTRY
https://froginaboxstudio.blogspot.com/2026/08/games-from-frogs-box-17-super-luigi.html
18: MOONLIGHT
https://froginaboxstudio.blogspot.com/2026/08/games-from-frogs-box-18-moonlight.html
19: SM64.Z64
https://froginaboxstudio.blogspot.com/2026/09/wip-games-from-frogs-box-19-sm64z64.html 
20: SOMETHING ELSE (2 parts)
https://froginaboxstudio.blogspot.com/2026/09/games-from-frogs-box-20-something-else.html
https://froginaboxstudio.blogspot.com/2026/09/games-from-frogs-box-205-something-else.html
21: SPATIAL WHIRL
https://froginaboxstudio.blogspot.com/2026/09/games-from-frogs-box-21-spatial-whirl.html
22: L'ABBAYES DES MORTS
https://froginaboxstudio.blogspot.com/2026/09/games-from-frogs-box-22-labbayes-des.html
23: TIME TRIPPER
https://froginaboxstudio.blogspot.com/2026/09/games-from-frogs-box-23-time-tripper.html
24: FISHING SEASON 1/2
https://froginaboxstudio.blogspot.com/2026/09/games-from-frogs-box-24-fishing-season.html
25: AT LEAST THERE IS CEDA CEDOVIC (3 parts, 3/3 posted)
https://froginaboxstudio.blogspot.com/2026/09/games-from-frogs-box-25-at-least-there.html
https://froginaboxstudio.blogspot.com/2026/09/games-from-frogs-box-255-at-least-there.html
https://froginaboxstudio.blogspot.com/2026/09/games-from-frogs-box-2575-at-least.html


WHAT DO I LIKE TO COVER?
Basically, with this blog I aim to spotlight obscure things that don't have anywhere near enough of a following as I think they should have. Some of this stuff doesn't even have gameplay on youtube.
Chances are, if somebody has already made a multi-hour gushing session about a game I like, I'm not going to cover it on this blog, because somebody beat me to the punch.
A running set of loose rules is this.
-If it's on Steam, does it have less than 1000 reviews?
-Did I have to go through some nonsense to make it run properly, things that would prevent the average person from playing it and I could feasibly help with? (For example, having to set your refresh rate to a specific value to get it to run properly- I had this problem with Grand Dad.)
-Did I have to actively hunt for download links for it? (Finding reuploads on other sites after the original ones went down, or using Wayback Machine to make it work, for instance.)
-Does it have barely any coverage on video sites? (Example: Generic Man having zero playthroughs on YouTube.)
-And most importantly, would I have something interesting to say about it? (This has come up a lot, where a few games that I really liked, I abandoned reviews for because I just couldn't come up with any interesting commentary. Whether it's because they're too short, too simple, or just thoroughly average, the game has to stand out in some memorable way to get me to cover it. I abandoned a review of Sicari Remastered for precisely this reason, that the levels weren't interesting enough to dig into despite the stellar presentation.)
If the answer to any of these is "yes", then I am far more likely to cover it.

REVIEWS IN PROGRESS:
Realm of Chaos: 25th Anniversary Edition (3 parts)
Mount Pentimento (2 parts)
Mechanic Man

PLANNED REVIEWS (subject to change): (If you want to suggest something, toss it in the comments!)
Let this serve as a shorthand for things that I would recommend on this blog, or that I found interesting, but I haven't gotten around to writing reviews for yet.

DOOM MODS:
JPCP
Going Down
R.A.C. Kill
The Thing You Can't Defeat
Eraser
Beyond the Zero
End of Starchild

FLASH GAMES:
Depict1
A Koopa's Revenge 2
[REVIVE]
Belial Chapters 1/2/2.5
Abobo's Big Adventure
Rokko Chan

MEGA MAN HACKS:
Rockman No Constancy
Rockman CX
Rockman 2 Basic Master 1.1
Rockman 6 Unique Harassment
Rockman 4 Minus Infinity

SMW HACKS:
Truc Bidule
GLOW
The Crater ReTold
A Girl's Treat (and my regards to the head of the mice)
Super Mario Essex
Call of Cthulhu
A Plumber for All Seasons

SM64 HACKS:
Beyond the Cursed Mirror
The Patchmaker's Workshop
Dog Collab
Quasi-Spatial Creation Nexus
Star Revenge 3.5: Vacation of Cursed Dreams
Star Revenge 0: Galaxy of Origins
SM64: Decades Later

OTHER FREE FANGAMES:
2k1X Subzero Heroes
megaman sprite game/megaman sprite christmas/megaman sprite game 2
Zelda Classic: Isle of Rebirth
Eddie's World
Mega Man X4: K.B.
Psycho Waluigi
The Tek Ken
Five Nights At Wario's 1/2/3/Origins/4/Shows
Scooby Doc 4: The Destroyer: Featuring Atsushi Onita

FREEWARE INDIE GAMES:
Super Bogus World
Hypnagogia
Bobo The Cat
The Last Resurrection
Reker & Kobitz: Metal Power
Nezumi Man (IF I CAN GET IT TO WORK!!!!!!!!!)
Psycutlery
Within A Marbelous Maze
Bone.exe
Katawa Shoujo
Hello? Hell...O?
no-one has to die
Uncanny Cat Golf
Super Benbo Quest Turbo Deluxe

PAID INDIE GAMES:
Anodyne
Babushka's Glitch Dungeon
Cyber Shadow
Cursed Castilla
HROT
Submachine Legacy
REKKR: Sunken Land
Blaster Master Zero 1/2/3
Succubus Successor: Delilah's Juicy Journey
Fallen Leaf
Lugaru
Hypnagogia: Boundless Dreams

ACTUAL RELEASES BY BIG COMPANIES (extremely rare, only for the most obscure of obscure shit)
Mole Mania
Tingle's Rosy Rupeeland
Tingle's Love Balloon Trip
428 Shibuya Scramble

Monday, August 17, 2026

GAMES FROM THE FROG'S BOX #17: SUPER LUIGI COUNTRY

 GAMES FROM THE FROG'S BOX: SUPER LUIGI COUNTRY


Today's entry is covering Super Luigi Country by Kablamooie, released in 2014. This is a weird one, but one of my favorite janky games ever made- mostly because it's entirely on purpose, and it's still fun to play. Let the synopsis speak for itself:

"Remember the nineties, when fan games were weird? Super Luigi Country seeks to bring back that magic with a dash of platforming insanity. Overcome twenty levels, battle big bosses, and rock out to a MIDI soundtrack on your quest to rescue Princess Peach.

also there are voice acted cutscenes hnngh"

Well, with a pitch like that how could I not check it out?

CUTSCENES


The game starts with a glorious MSPaint-quality cutscene with Luigi's voice changing every time he speaks, with Bowser threatening to eat Peach (who sounds like she has a really awful cold), and inexplicably Cranky Kong appearing to give Luigi advice. (Also I love how Luigi's face is colored two different shades here.)


There's only cutscenes at the beginning and end, but I really wish there were more, because the two we have are hilarious.

GAMEPLAY


Why thank you, game!

Anyway, the gameplay is all about trying to get to the Star in each stage, but with plenty of twists and turns along the way, lmao. You jump way higher/faster than you walk, you die in one hit- but the levels are all one screen, so it's fine.
Also, up to jump, but you can thankfully change that in the options. Not that it would change much about the game...

Also the levels all have names, and they're very funny. Ranging from Mushroom KingDUMB to Whoahshi's Island. They're hilarious.
There's no save feature, but there are passwords every five levels- the 

THE LEVELS
Literally all the levels are one screen long, so I don't have much to say about them. But they ARE amusing enough to discuss to some extent. So here's what I'm gonna do. I will describe every single level in this game in fifteen words or less. Ready? Go.



First Level, introduces zingers, incredibly easy. Effortless.


Flying squirrel PNG, don't get caught on the return trip. MIDI charmingly broken.


Yoku Blocks appear, not as difficult as they sound.


Random crossover go, Death stalks everywhere, Simon throws infinite axes. First major spike in difficulty.


Swim around the fish, thankfully no water physics.


First boss, surviving endless barrage of pills. Nice rhythm to this one.


Lights turn on and off, makes jumping difficult. Apologies for poor screenshot.


Generic ship, only memorable because DIXIE KONG comes to kill you. Best running gag, lol.


Collect the rupees, outrun the Peahat. Another goofy crossover, appreciate the twist in gameplay.




Spaceship shooting at you, just keep moving. Why is Mario trying to kill brother?


Nice aesthetics in silhouette, but the last jumps are quite aggravating.


Bidoof slowly slides in with dramatic music, stand in southwest so he hits spikes. LMAO.


Flying Signs, platforms changing spots, Dixie flying in- what is this, Owata?


Requires dancing around Wario to time the Yoku Blocks appropriately- screw you Wario.


Cheep Cheep follows you- but not immune to scrolling offscreen far enough that he can't catch up.


Most complex stage yet, falling icicles, dodge Popo's hammer and foot. Eggplant makes fart sounds.


Dodge the falling eggs. Love the comedically small platforms.



Very small fight, physics altered. Climb up to the top, and...


He gets squooshed like an ant. Lmao.


Emulate Virtual Boy Wario Land- go through pipe into background. Clever.



Hardest stage in the game, died more here than anywhere else. Spike hell.


Just outrun the Peahat when it leaves the small corridor. Door doesn't work, sadly.


SPIKES EVERYWHERE, EVEN IN THE BACKGROUND. Still easier than level 17.


Why thank you, door, how nice of you! Podoboos hard to dodge.


Final boss, Bowser- jump over fireballs, grab the axe, yadda yadda.


SURPRISE! Final boss isn't Bowser, it's Dixie Kong! Dodge the running gag's apex!


But then, she grabs Mushroom, gets huge! Outrun her, and hit the P-switch! Very exciting.

(Yes, the two phases of the final boss count as separate levels, the game window says so.)


One Dixie Kong death, pitch-perfect Toad impression, and acknowledgement from Cranky as a peak video game hero later, and Super Luigi Country is finished. Hilarious and very charming.

FINAL THOUGHTS:


I mean, I feel like this game speaks for itself. It's a very charming twenty minutes that'll keep you laughing the whole way through. The levels are quite varied and constantly have new things to throw at you. Even though some of them can be pretty rage-inducing and janky, the controls are snappy enough and the stages short enough that it's never overbearing.
Plus, the nostalgia hits like a truck, with the MIDI jams and asset clash EVERYWHERE. This game knows exactly what it's trying to be, and does it with flying colors. If you want a fun short time with a blast of retro jank, here it is.

(Oh, and if you want to find the Lost World- protip, jump on Simon Belmont's head. There's a nice message from the dev there :3)

GAME LINK: https://mfgg.net/index.php?act=resdb&param=02&c=2&id=29860

Thanks to Jake Brito's playthrough for that one bowser screengrab...
https://www.youtube.com/watch?v=KmwE-m9h4uA